“ The Yugzhee, or 'hedgehog-people', guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, 'wall', upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice.
The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall 'with them' via magic. Lower level characters will have to get creative.”
“ A long time ago. Final fantasy III came out with a new approach to learing magic. The characters would be equipped with espers(magical beings) and as they fought more battles, they would learn spells from the espers. What if a similar approach to learning magic was applied to a P&P rpg?”
“ Your Pillow> This magic pillow is "+2" comfort and remains cool despite the temperature. It also shrinks to the size of a cigarette box for easy transportation. These are WILDLY popular wth those who have to travel(especially adventurers) . They command a huge price far outside it's true value , sometimes selling for thousands of gold pieces in a world where stating fighters are often equiped w +2 Swords. The method of creation is lost but sevral enterprising mages are trying to recreate this, with no success.”